Introducing Minisprite

Cozy C64 vibes

So I said in my happy new year post that I was looking to do some more retro projects. At the time I was debating between a C64 game or a Gameboy Color game. I’m happy to say I decided to go with C64 for the simple reason that I love that I can make games for the C64 WITH the C64. It really just fully encapsulates the retro vibe for me. In fact, I’m trying to do this as authentically as possible (other than, you know, using a version of Turbo Macro Pro that was released in 2006, slightly past when the C64 was a viable machine). It’s just me, my C64c connected to my Checkmate Display, loading and saving all programs and code on my trusty 1541-II drive, with a warm cup of hot cocoa by my side. Yes, I’m going through a hot cocoa phase as a grown man, what of it? It’s cold here in Idaho and I’ve never been a fan of coffee.

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dev  tools  c64  retro 

Happy New Year 2026 and other things...

Hey, it’s 2026!

First and foremost, it’s a new year. Can’t complain yet. Which given we’re 2 days in doesn’t say much, but let’s be honest… there’s certainly been years in the not-too-distant past where 2 days in I was already sick of it.

I’m not going to do a bunch of the typical New Year, New Me stuff, or resolutions or any of that. So instead, here’s just some brief updates…

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dev  games  c64  blog  retro 

NES Minigames

I’m currently working with redacted on a NES project, which includes a small minigame collection. As such I’ve gone ahead and posted the base wrapper and a really stupid sample (I need to get an actual sample minigame written!) over on github.

It makes it super easy however to make a small NES game so if anyone’s interested, here it is:

https://github.com/heyitsbcs/nesminigame

More updates here to come as I flesh it out more. And I NEED to find a super simple tile/map editor I can share with people that will play nicely with this.

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dev  retro  nes